Official Wiki

Kingdom Quests Wiki

Everything you need to know about the Kingdom Quests campaign, quests, characters, progression, creatures, integrated systems and administrative tools.

Getting Started

The Story

When a new world is created, King Martin's kingdom is generated near world spawn.

The settlement includes a detailed castle, a damaged village, roads, houses, a trading quarter, gardens, a fountain and a fortified outer wall with four gates and corner towers.

You begin as an unknown traveler. Before accepting any quests, you must visit King Martin and listen to his request for help.

Once the introduction is complete, a 42-quest campaign opens across three chapters.

The Kingdom Changes With You

  • The village begins damaged and partially ruined.
  • Houses and roads are gradually restored.
  • New residents and merchants arrive.
  • The settlement becomes fully rebuilt during the later campaign.
  • Completing the story earns recognition as the Hero of the Kingdom.

Kingdom Quests is designed for normal survival gameplay. Story quests must be accepted from their correct NPC, objectives begin tracking after acceptance and rewards are collected from the same quest giver.

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Quest System

Quest Journal

Every player receives a Kingdom Quest Journal when joining the world for the first time.

Right-click the journal to open it.

Journal Categories

  • Active Quests
  • Main Quests
  • Adventure Quests
  • Passive Quests
  • Finished Quests
  • Kingdom Progress
  • Chapter introductions
  • Quest giver information
  • Quest Tracker Settings

Lost Your Journal?

Another journal can be obtained using:

/questbook
Quest System

Quest Tracker

Up to three accepted quests can be displayed on the HUD at the same time.

Open an accepted quest in the journal and select:

Track Quest

Tracker Settings

  • Move the tracker
  • Change its size
  • Show or hide it
  • Reset its position
  • Manage up to three tracked quests

Introduction Guidance

Automatic guidance is displayed during the introduction.

  1. Go speak to King Martin.
  2. Go talk to any villager with a ! to get a quest and begin your journey.

These hints do not consume one of the three tracking slots and disappear automatically when their objective is completed.

Characters

Quest Givers

King Martin

King of the Realm

Tobias

Farmer

Hugo

Miner

Finn

Fisherman

Arvin

Hunter

Oscar

Master Builder

Rowan

Forest Guardian

Edmund

Village Elder

Elric

Blacksmith

Cedric

Priest

Magnus

Cartographer

Merchant Caravan

Caravan Master

Martin's Messenger

Royal Messenger

Royal Quartermaster

Quartermaster

Merchant Guild

Guild Representative

An exclamation mark only appears above an NPC when that character currently has a quest the player can accept.

Campaign

Main Campaign

The main story contains 42 quests across three chapters.

Chapter 1 — A New Beginning

A poor and damaged royal village takes its first steps toward a better future.

1. Firewood Needed

Quest giver: Tobias

Deliver 32 Oak Logs.

Reward: 1 Emerald, Stone Axe and 1 XP Level.

2. Fuel for the Furnace

Quest giver: Hugo

Deliver 16 Coal and 32 Cobblestone.

Reward: Stone Pickaxe, 2 Emeralds and 2 XP Levels.

3. Fresh Catch

Quest giver: Finn

Deliver 10 Cod.

Reward: Fishing Rod with Luck of the Sea I, 2 Emeralds and 2 XP Levels.

4. Hunter's Camp

Quest giver: Arvin

Find Arvin's hunting camp east of the castle and deliver 16 Cooked Beef.

Reward: Stone Sword, 3 Emeralds and 2 XP Levels.

5. Repair the Fence

Quest giver: Oscar

Deliver 24 Oak Planks and 16 Oak Fences.

Reward: Stone Shovel, 3 Emeralds and 2 XP Levels.

6. Lost Chickens

Quest giver: Tobias

Bring three chickens back to Tobias.

Reward: 4 Emeralds, 6 Bread and 3 XP Levels.

7. More Firewood

Quest giver: Oscar

Deliver 64 Spruce Logs.

Reward: Stone Axe with Efficiency I, 4 Emeralds and 3 XP Levels.

8. The Village Stockpile

Quest giver: Hugo

Deliver 64 Cobblestone and 32 Coal.

Reward: Iron Pickaxe, 4 Emeralds and 3 XP Levels.

9. Fishing Supplies

Quest giver: Finn

Deliver 10 Salmon and 10 Cod.

Reward: 5 Emeralds, Campfire and 3 XP Levels.

10. Hunter's Dinner

Quest giver: Arvin

Deliver 16 Cooked Porkchops to the hunting camp.

Reward: Bow, 16 Arrows, 5 Emeralds and 4 XP Levels.

11. Building Materials

Quest giver: Oscar

Deliver 64 Oak Planks and 32 Stone Bricks.

Reward: Iron Axe, 5 Emeralds and 4 XP Levels.

12. The Village Mine

Quest giver: Hugo

Mine 32 Iron Ore after accepting the quest.

Reward: Iron Helmet, 6 Emeralds and 5 XP Levels.

13. A Better Meal

Quest giver: Tobias

Deliver 16 Cooked Beef and 16 Cooked Chicken.

Reward: 6 Emeralds, 8 Golden Carrots and 5 XP Levels.

14. Something in the Woods

Quest giver: Rowan

Find Rowan's forest outpost west of the castle and defeat 10 Zombies.

Reward: Iron Sword, 7 Emeralds and 5 XP Levels.

15. Helping Hand

Quest giver: Edmund

Complete 10 Kingdom Quests.

Reward: Iron Chestplate, 10 Emeralds and 8 XP Levels.

Chapter 2 — A Growing Kingdom

The kingdom is recovering. New settlers are arriving, merchants are returning and old roads are being rebuilt. However, people continue to disappear beyond the walls.

16. Broken Bridge

Quest giver: Oscar

Deliver 64 Oak Planks, 32 Cobblestone and 16 Sticks.

Reward: Iron Axe, 10 Emeralds and 5 XP Levels.

17. Lost Lumberjack

Quest giver: Oscar

Use the quest compass to find the missing lumberjack and escort him home.

Reward: Iron Axe with Efficiency I, 10 Emeralds and 5 XP Levels.

18. Fuel for the Forge

Quest giver: Elric

Deliver 64 Coal and 32 Iron Ingots.

Reward: Iron Helmet, 10 Emeralds and 5 XP Levels.

19. Lost Merchant

Quest giver: Edmund

Find the missing merchant and escort him back to the village.

Reward: 12 Emeralds, two Potions of Swiftness and 6 XP Levels.

20. Road Security

Quest giver: Arvin

Defeat 20 Zombies and 15 Skeletons.

Reward: Iron Sword with Sharpness I, 12 Emeralds and 6 XP Levels.

21. Missing Scout

Quest giver: Edmund

Find Scout Rowan and escort him home.

Reward: Iron Boots with Feather Falling I, 12 Emeralds and 6 XP Levels.

22. Medicine Delivery

Quest giver: Cedric

Deliver 12 Red Mushrooms, 12 Brown Mushrooms and 8 Sugar.

Reward: Two Potions of Healing, 13 Emeralds and 6 XP Levels.

23. Lost Supplies

Quest giver: Oscar

Follow the quest compass, locate the Supply Crate and recover its unique quest item.

Reward: Iron Shovel with Efficiency I, 13 Emeralds and 7 XP Levels.

24. Monster Hunt

Quest giver: Arvin

Defeat 30 Zombies, 20 Skeletons and 10 Creepers.

Reward: Bow with Power I, 14 Emeralds and 7 XP Levels.

25. The Lost Miner

Quest giver: Hugo

Find the trapped miner and escort him home.

Reward: Iron Pickaxe with Efficiency I, 15 Emeralds and 7 XP Levels.

26. Blacksmith's Request

Quest giver: Elric

Deliver 48 Iron Ingots and 16 Coal.

Reward: Iron Chestplate with Protection I, 15 Emeralds and 8 XP Levels.

27. Abandoned Watchtower

Quest giver: Edmund

Find the abandoned watchtower and recover its unique Watch Banner.

Reward: Shield, 16 Emeralds and 8 XP Levels.

28. Trade Caravan

Quest giver: Merchant Caravan

Deliver 32 Bread, 32 Cooked Beef and 32 Iron Ingots.

Reward: Two Potions of Strength, 18 Emeralds and 8 XP Levels.

29. Missing Builder

Quest giver: Oscar

Find the missing builder and escort him home.

Reward: Iron Pickaxe with Efficiency II, 18 Emeralds and 9 XP Levels.

30. Guardian of the Kingdom

Quest giver: Martin's Messenger

Defeat 50 hostile mobs.

Reward: Iron Sword with Sharpness II, Iron Chestplate with Protection I, 20 Emeralds and 10 XP Levels.

Chapter 3 — The King's Call

Your actions have reached King Martin. The kingdom is stronger, but distant settlements have gone silent. The remaining missions will decide the realm's future.

31. Royal Supplies

Quest giver: Royal Quartermaster

Deliver 64 Bread, 64 Cooked Beef and 32 Golden Carrots.

Reward: Diamond Helmet, 20 Emeralds and 10 XP Levels.

32. Lost Captain

Quest giver: Edmund

Travel far beyond the kingdom, find Captain Roland and escort him home.

Reward: Diamond Sword, 22 Emeralds and 10 XP Levels.

33. Armor for the Army

Quest giver: Elric

Deliver 64 Iron Ingots and 32 Leather.

Reward: Diamond Chestplate, 22 Emeralds and 11 XP Levels.

34. Missing Farmers

Quest giver: Cedric

Find Farmer Thomas and Farmer William and escort both safely home.

Reward: Diamond Boots, 23 Emeralds and 11 XP Levels.

35. Secure the Roads

Quest giver: Arvin

Defeat 25 Zombies, 20 Skeletons and 15 Creepers.

Reward: Bow with Power II, 24 Emeralds and 12 XP Levels.

36. Lost Caravan

Quest giver: Merchant Guild

Find the abandoned merchant caravan and recover its Caravan Supplies.

Reward: Diamond Pickaxe, 25 Emeralds and 12 XP Levels.

37. The Missing Engineer

Quest giver: Oscar

Find the Royal Engineer and escort her back to the kingdom.

Reward: Diamond Leggings, 26 Emeralds and 13 XP Levels.

38. Royal Shipment

Quest giver: Royal Quartermaster

Deliver 64 Iron Ingots, 32 Gold Ingots and 16 Diamonds.

Reward: Diamond Pickaxe with Efficiency III, 28 Emeralds and 13 XP Levels.

39. Royal Messenger

Quest giver: King Martin

Find the Royal Messenger and escort him safely back to the castle.

Reward: Diamond Sword with Sharpness III, 30 Emeralds and 15 XP Levels.

40. Audience with the King

Quest giver: King Martin

Return to the castle and speak with King Martin.

Reward: 20 Emeralds and 10 XP Levels.

41. The King's Final Request

Quest giver: King Martin

Deliver 32 Diamonds, 64 Gold Ingots and 1 Nether Star.

Reward: King's Champion Sword, King's Chestplate, 40 Emeralds and 20 XP Levels.

42. Hero of the Kingdom

Quest giver: King Martin

Return to King Martin for the campaign's conclusion.

Reward: King's Banner, Hero's Medal, 64 Emeralds and Kingdom Quests Completed status.

Passive Progression

Kingdom Challenges

Kingdom Challenges are passive lifetime goals. They do not need to be accepted from an NPC.

Progress is recorded automatically and rewards can be claimed directly from the journal.

  1. Zombie Slayer — Defeat 150 Zombies.
  2. Skeleton Hunter — Defeat 150 Skeletons.
  3. Spider Exterminator — Defeat 100 Spiders.
  4. End Stalker — Defeat 75 Endermen.
  5. Creeper Cleaner — Defeat 100 Creepers.
  6. Master Miner — Mine 2,500 valuable ore blocks.
  7. Lumberjack — Chop 2,000 logs.
  8. Farmer's Pride — Harvest 1,000 crops.
  9. Fisherman — Catch 250 fish with a fishing rod.
  10. Monster Hunter — Defeat 1,000 hostile mobs.
  11. Explorer — Discover 25 different biomes.
  12. Dragon Bane — Defeat 25 hostile Kingdom Drakes.
  13. Treasure Hunter — Open 50 chests.
  14. The Survivor — Remain alive for 100 consecutive Minecraft days.
  15. Completionist — Complete the entire campaign and every other Kingdom Challenge.

Challenge rewards include Emeralds, experience levels, enchanted equipment, enchanted books, a Totem of Undying, Netherite and special chat titles.

Quest Types

Escort and Recovery Quests

When a quest requires the player to find a person or recover an item, the objective is generated on safe terrain somewhere in the world.

The quest giver provides a named compass pointing toward the target.

Escort Quests

  1. Follow the quest compass.
  2. Find the missing person.
  3. Right-click the correct NPC.
  4. Select Follow me.
  5. Lead the person safely back to the kingdom.

Only NPCs connected to an active escort quest display the Follow me option.

Rescued characters become permanent residents and continue living within the royal village.

Recovery Quests

Recovery objectives use uniquely named quest items. Ordinary Bundles or Banners cannot complete these quests accidentally.

Progression

Martin's Forge and MT Points

Martin's Forge is located beside King Martin inside the castle.

MT Points are earned from main quests and Kingdom Challenges. The campaign provides enough points to purchase every permanent attribute upgrade.

Permanent Upgrades

Each category contains ten levels.

Vitality

Increases maximum health.

Swiftness

Increases movement speed.

Strength

Increases attack damage.

Equipment Upgrades

Hold a compatible item in your main hand before opening Martin's Forge.

  • Sharpness up to level V
  • Efficiency up to level V
  • Unbreaking up to level III

The Forge displays the currently held item and the cost before an upgrade is purchased.

World

A Living Kingdom

The settlement changes as the player progresses.

  • Ruined houses are gradually rebuilt.
  • Roads and trading areas are restored.
  • Quest-giver homes contain appropriate workstations.
  • Ordinary villagers live and trade within the settlement.
  • The village includes a fountain, trees, grass, flowers and illuminated roads.
  • The castle contains a throne hall, library, forge, towers, battlements and royal decorations.
  • A fortified outer wall surrounds the entire settlement.
  • Hostile creatures cannot spawn within the walls.
  • Hostile dragons are kept far away from the kingdom.
  • Loose items created during world generation are cleaned automatically.
  • Quest givers are persistent and invulnerable.
  • Villagers remain near their homes and are returned if pathfinding takes them too far away or onto a roof.

Players may build within the kingdom, but King Martin asks them to respect the residents and their homes.

Creatures

Kingdom Drakes

Hostile Kingdom Drakes can be encountered in the wider world.

  • Crimson Kingdom Drake
  • Azure Kingdom Drake
  • Verdant Kingdom Drake

Behaviour

  • Are hostile toward players.
  • Can fly and launch explosive fireballs.
  • Grant substantial experience and valuable loot.
  • Have unique colors and spawn eggs.
  • Cannot spawn near the castle.
  • Count toward the Dragon Bane challenge.

There is no guardian dragon above the castle.

Creatures

New Creatures

Kingdom Quests includes the complete Kingdom Quests Mobs module.

Alligators

Use hostile spawning rules.

Deer

New wildlife added to the world.

Ostriches

New wildlife added to the world.

Trolls

Use hostile spawning rules.

Sharks

Only pursue and attack targets while both the shark and its target are in water.

Spawn eggs for all creatures are available in Creative Mode.

Integrated Feature

Integrated Minimap

Mat's Minimap is included directly inside Kingdom Quests.

  • Real-time terrain map
  • Cave layers
  • Waypoints
  • Configurable position and size
  • Entity markers
  • Loose-item markers
  • Dedicated settings menu

No separate minimap mod is required.

Integrated Feature

Integrated Damage Indicator

Mat's Damage Indicator is also included directly.

  • Target health display
  • Health bar
  • Damage popups
  • Configurable HUD position
  • Color settings
  • Adjustable text and layout options

No separate damage-indicator mod is required.

Safety

Inventory Safety

Important rewards and quest items are never silently lost when the player's inventory is full.

The mod fills available inventory slots first. Any remaining items are dropped at the player's feet with a short pickup delay and a warning is displayed.

Protected Items

  • Quest rewards
  • Quest compasses
  • Recovery compasses
  • Starter kits
  • Replacement kits
  • Quest Journals

After dying, players can return to King Martin and request another basic starter kit.

Administration

Admin Menu

The hidden admin menu is opened with:

/matskingdom

The command requires Game Master or operator permission. On a multiplayer server, the player must be OP or have equivalent command permissions.

Admin Features

  • Display every quest
  • Navigate between quest pages
  • Complete any quest without accepting it
  • Grant the quest's normal rewards
  • Grant the quest's MT Points
  • Add 10 MT Points
  • Add 50 MT Points
  • Add 100 MT Points
  • Remain on the currently selected page after an action

Every admin action is validated by the server. A modified client cannot use the menu without the required permissions.

Commands

Commands

Quest Journal

/questbook

Provides a replacement Kingdom Quest Journal.

Admin Menu

/matskingdom

Opens the hidden admin menu. Requires operator or Game Master permission.

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