1. Firewood Needed
Quest giver: Tobias
Deliver 32 Oak Logs.
Reward: 1 Emerald, Stone Axe and 1 XP Level.
Official Wiki
Everything you need to know about the Kingdom Quests campaign, quests, characters, progression, creatures, integrated systems and administrative tools.
When a new world is created, King Martin's kingdom is generated near world spawn.
The settlement includes a detailed castle, a damaged village, roads, houses, a trading quarter, gardens, a fountain and a fortified outer wall with four gates and corner towers.
You begin as an unknown traveler. Before accepting any quests, you must visit King Martin and listen to his request for help.
Once the introduction is complete, a 42-quest campaign opens across three chapters.
Kingdom Quests is designed for normal survival gameplay. Story quests must be accepted from their correct NPC, objectives begin tracking after acceptance and rewards are collected from the same quest giver.
Back to top ↑Every player receives a Kingdom Quest Journal when joining the world for the first time.
Right-click the journal to open it.
Another journal can be obtained using:
/questbook
Up to three accepted quests can be displayed on the HUD at the same time.
Open an accepted quest in the journal and select:
Track Quest
Automatic guidance is displayed during the introduction.
These hints do not consume one of the three tracking slots and disappear automatically when their objective is completed.
King of the Realm
Farmer
Miner
Fisherman
Hunter
Master Builder
Forest Guardian
Village Elder
Blacksmith
Priest
Cartographer
Caravan Master
Royal Messenger
Quartermaster
Guild Representative
An exclamation mark only appears above an NPC when that character currently has a quest the player can accept.
The main story contains 42 quests across three chapters.
A poor and damaged royal village takes its first steps toward a better future.
Quest giver: Tobias
Deliver 32 Oak Logs.
Reward: 1 Emerald, Stone Axe and 1 XP Level.
Quest giver: Hugo
Deliver 16 Coal and 32 Cobblestone.
Reward: Stone Pickaxe, 2 Emeralds and 2 XP Levels.
Quest giver: Finn
Deliver 10 Cod.
Reward: Fishing Rod with Luck of the Sea I, 2 Emeralds and 2 XP Levels.
Quest giver: Arvin
Find Arvin's hunting camp east of the castle and deliver 16 Cooked Beef.
Reward: Stone Sword, 3 Emeralds and 2 XP Levels.
Quest giver: Oscar
Deliver 24 Oak Planks and 16 Oak Fences.
Reward: Stone Shovel, 3 Emeralds and 2 XP Levels.
Quest giver: Tobias
Bring three chickens back to Tobias.
Reward: 4 Emeralds, 6 Bread and 3 XP Levels.
Quest giver: Oscar
Deliver 64 Spruce Logs.
Reward: Stone Axe with Efficiency I, 4 Emeralds and 3 XP Levels.
Quest giver: Hugo
Deliver 64 Cobblestone and 32 Coal.
Reward: Iron Pickaxe, 4 Emeralds and 3 XP Levels.
Quest giver: Finn
Deliver 10 Salmon and 10 Cod.
Reward: 5 Emeralds, Campfire and 3 XP Levels.
Quest giver: Arvin
Deliver 16 Cooked Porkchops to the hunting camp.
Reward: Bow, 16 Arrows, 5 Emeralds and 4 XP Levels.
Quest giver: Oscar
Deliver 64 Oak Planks and 32 Stone Bricks.
Reward: Iron Axe, 5 Emeralds and 4 XP Levels.
Quest giver: Hugo
Mine 32 Iron Ore after accepting the quest.
Reward: Iron Helmet, 6 Emeralds and 5 XP Levels.
Quest giver: Tobias
Deliver 16 Cooked Beef and 16 Cooked Chicken.
Reward: 6 Emeralds, 8 Golden Carrots and 5 XP Levels.
Quest giver: Rowan
Find Rowan's forest outpost west of the castle and defeat 10 Zombies.
Reward: Iron Sword, 7 Emeralds and 5 XP Levels.
Quest giver: Edmund
Complete 10 Kingdom Quests.
Reward: Iron Chestplate, 10 Emeralds and 8 XP Levels.
The kingdom is recovering. New settlers are arriving, merchants are returning and old roads are being rebuilt. However, people continue to disappear beyond the walls.
Quest giver: Oscar
Deliver 64 Oak Planks, 32 Cobblestone and 16 Sticks.
Reward: Iron Axe, 10 Emeralds and 5 XP Levels.
Quest giver: Oscar
Use the quest compass to find the missing lumberjack and escort him home.
Reward: Iron Axe with Efficiency I, 10 Emeralds and 5 XP Levels.
Quest giver: Elric
Deliver 64 Coal and 32 Iron Ingots.
Reward: Iron Helmet, 10 Emeralds and 5 XP Levels.
Quest giver: Edmund
Find the missing merchant and escort him back to the village.
Reward: 12 Emeralds, two Potions of Swiftness and 6 XP Levels.
Quest giver: Arvin
Defeat 20 Zombies and 15 Skeletons.
Reward: Iron Sword with Sharpness I, 12 Emeralds and 6 XP Levels.
Quest giver: Edmund
Find Scout Rowan and escort him home.
Reward: Iron Boots with Feather Falling I, 12 Emeralds and 6 XP Levels.
Quest giver: Cedric
Deliver 12 Red Mushrooms, 12 Brown Mushrooms and 8 Sugar.
Reward: Two Potions of Healing, 13 Emeralds and 6 XP Levels.
Quest giver: Oscar
Follow the quest compass, locate the Supply Crate and recover its unique quest item.
Reward: Iron Shovel with Efficiency I, 13 Emeralds and 7 XP Levels.
Quest giver: Arvin
Defeat 30 Zombies, 20 Skeletons and 10 Creepers.
Reward: Bow with Power I, 14 Emeralds and 7 XP Levels.
Quest giver: Hugo
Find the trapped miner and escort him home.
Reward: Iron Pickaxe with Efficiency I, 15 Emeralds and 7 XP Levels.
Quest giver: Elric
Deliver 48 Iron Ingots and 16 Coal.
Reward: Iron Chestplate with Protection I, 15 Emeralds and 8 XP Levels.
Quest giver: Edmund
Find the abandoned watchtower and recover its unique Watch Banner.
Reward: Shield, 16 Emeralds and 8 XP Levels.
Quest giver: Merchant Caravan
Deliver 32 Bread, 32 Cooked Beef and 32 Iron Ingots.
Reward: Two Potions of Strength, 18 Emeralds and 8 XP Levels.
Quest giver: Oscar
Find the missing builder and escort him home.
Reward: Iron Pickaxe with Efficiency II, 18 Emeralds and 9 XP Levels.
Quest giver: Martin's Messenger
Defeat 50 hostile mobs.
Reward: Iron Sword with Sharpness II, Iron Chestplate with Protection I, 20 Emeralds and 10 XP Levels.
Your actions have reached King Martin. The kingdom is stronger, but distant settlements have gone silent. The remaining missions will decide the realm's future.
Quest giver: Royal Quartermaster
Deliver 64 Bread, 64 Cooked Beef and 32 Golden Carrots.
Reward: Diamond Helmet, 20 Emeralds and 10 XP Levels.
Quest giver: Edmund
Travel far beyond the kingdom, find Captain Roland and escort him home.
Reward: Diamond Sword, 22 Emeralds and 10 XP Levels.
Quest giver: Elric
Deliver 64 Iron Ingots and 32 Leather.
Reward: Diamond Chestplate, 22 Emeralds and 11 XP Levels.
Quest giver: Cedric
Find Farmer Thomas and Farmer William and escort both safely home.
Reward: Diamond Boots, 23 Emeralds and 11 XP Levels.
Quest giver: Arvin
Defeat 25 Zombies, 20 Skeletons and 15 Creepers.
Reward: Bow with Power II, 24 Emeralds and 12 XP Levels.
Quest giver: Merchant Guild
Find the abandoned merchant caravan and recover its Caravan Supplies.
Reward: Diamond Pickaxe, 25 Emeralds and 12 XP Levels.
Quest giver: Oscar
Find the Royal Engineer and escort her back to the kingdom.
Reward: Diamond Leggings, 26 Emeralds and 13 XP Levels.
Quest giver: Royal Quartermaster
Deliver 64 Iron Ingots, 32 Gold Ingots and 16 Diamonds.
Reward: Diamond Pickaxe with Efficiency III, 28 Emeralds and 13 XP Levels.
Quest giver: King Martin
Find the Royal Messenger and escort him safely back to the castle.
Reward: Diamond Sword with Sharpness III, 30 Emeralds and 15 XP Levels.
Quest giver: King Martin
Return to the castle and speak with King Martin.
Reward: 20 Emeralds and 10 XP Levels.
Quest giver: King Martin
Deliver 32 Diamonds, 64 Gold Ingots and 1 Nether Star.
Reward: King's Champion Sword, King's Chestplate, 40 Emeralds and 20 XP Levels.
Quest giver: King Martin
Return to King Martin for the campaign's conclusion.
Reward: King's Banner, Hero's Medal, 64 Emeralds and Kingdom Quests Completed status.
Kingdom Challenges are passive lifetime goals. They do not need to be accepted from an NPC.
Progress is recorded automatically and rewards can be claimed directly from the journal.
Challenge rewards include Emeralds, experience levels, enchanted equipment, enchanted books, a Totem of Undying, Netherite and special chat titles.
When a quest requires the player to find a person or recover an item, the objective is generated on safe terrain somewhere in the world.
The quest giver provides a named compass pointing toward the target.
Only NPCs connected to an active escort quest display the Follow me option.
Rescued characters become permanent residents and continue living within the royal village.
Recovery objectives use uniquely named quest items. Ordinary Bundles or Banners cannot complete these quests accidentally.
Martin's Forge is located beside King Martin inside the castle.
MT Points are earned from main quests and Kingdom Challenges. The campaign provides enough points to purchase every permanent attribute upgrade.
Each category contains ten levels.
Increases maximum health.
Increases movement speed.
Increases attack damage.
Hold a compatible item in your main hand before opening Martin's Forge.
The Forge displays the currently held item and the cost before an upgrade is purchased.
The settlement changes as the player progresses.
Players may build within the kingdom, but King Martin asks them to respect the residents and their homes.
Hostile Kingdom Drakes can be encountered in the wider world.
There is no guardian dragon above the castle.
Kingdom Quests includes the complete Kingdom Quests Mobs module.
Use hostile spawning rules.
New wildlife added to the world.
New wildlife added to the world.
Use hostile spawning rules.
Only pursue and attack targets while both the shark and its target are in water.
Spawn eggs for all creatures are available in Creative Mode.
Mat's Minimap is included directly inside Kingdom Quests.
No separate minimap mod is required.
Mat's Damage Indicator is also included directly.
No separate damage-indicator mod is required.
Important rewards and quest items are never silently lost when the player's inventory is full.
The mod fills available inventory slots first. Any remaining items are dropped at the player's feet with a short pickup delay and a warning is displayed.
After dying, players can return to King Martin and request another basic starter kit.
/questbook
Provides a replacement Kingdom Quest Journal.
/matskingdom
Opens the hidden admin menu. Requires operator or Game Master permission.
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